The Iconic Puzzle Game Didn't Win at The Game Awards — Another Award Type Could Fix That

Whenever a significant honors show approaches, there’s always an outcry for the addition fresh award types to recognize overlooked contributions and delight the passions of enthusiasts who have specialized interests.

My colleague made the case supporting a scary games classification. That would be fantastic. Equally deserving are tabletop games, this being a passionate advocate's mission. But they will have to forgive me when I prioritize just as with other blinkered fanatics, I have a cast-iron argument backing this proposal stands as crucial above others. Here's the proposal: It's essential to create a category for puzzle games.

Organizing Gaming Categories

Classifying creative works is not a science; opinions vary greatly, and it will always generate discussions resulting in unclear classifications. This explains why movie academies avoid this approach. Yet it remains an essential concession within the realm of gaming, showing incredible range they barely qualify one unified medium.

To recognize the complete range of gaming accomplishments to gain proper attention, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.

Existing Game Classification System

Prominent interactive entertainment events offer these award types recognizing Action, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications effectively encompass numerous genres, making space possible for numerous titles.

This doesn't apply to logic-based experiences. There’s simply nowhere to accommodate them. Think about these this year’s best games, all very different: building puzzles in a particular game, intense tile-matching in a different title, engaging interpersonal challenges of a third title. Which classification works among existing types? Unfortunately, nowhere.

The Representation Problem

Many instances occur of brilliant puzzle games released every year lacking appropriate categories at major award shows, except when they manage to fit for categories like Handheld titles, VR/AR Game, or the extremely competitive Indie races.

  • One classic puzzle game wasn’t nominated for anything during that awards season
  • A different innovative game missed out during that ceremony
  • Popular arranging title received no acknowledgment that year
  • Limited numbers of puzzle games scraped into independent or mobile categories

Significance of Puzzle Games

Commonly they're small games, yet the craft in brain-teasers carries substantial weight. Famous handheld logic titles stand as the most-played games worldwide maintaining this status for over a decade.

The legendary block-stacking game challenges famous sandbox experiences for the title of best-selling game of all time; it’s also in the running for best game of all time. Puzzle games are foundational to the art of video games, while interacting across multiple categories.

The Solution and Justification

Brain-teasers wouldn't encounter this problem. You could fill multiple candidates with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, given the need to exclude many worthy titles.

And to reiterate, these include experiences without proper classification during prominent ceremonies. Logic title developers are working at the demanding boundary game development, developing some of most fundamental forms within interactive entertainment. Comparable to film action specialists, they deserve recognition. We shouldn't delay 35 years.

Aaron Johns
Aaron Johns

A seasoned gaming journalist with over a decade of experience covering online casinos and slot strategies.